Challenge 1 of 0
Sharing Full Tempos – Practice
Immediate Practice
10 minutes – Play the Sharing Full Tempos game.
- “Go” is best called by a third person but you could use a timer or metronome to set the rhythm as well.
- One tempo actions that can be conducted on your turn include:
- Advance, retreat, step right, step left.
- Half of a passing step (a full pass would take two turns).
- Changing guard (in place or while stepping).
- Striking with a lunge (can include a disengage provided you move forward throughout the disengage).
- Conduct the action you plan even if it leads you to getting struck. The game is less fun and less useful if you are cheating.
- If you do not hit your opponent at the end of a lunge, you must remain there until the next time to move.
- See how you can use position to force your opponent to do something more predictable on their next turn that you can plan to counter.
- Start with a slow rhythm and gradually pick up speed as you get better at the game.
Ongoing Practice
- Make the three tempo games part of your regular practice. At Academie Duello we focus on tempo as a theme of drilling on the fourth week of each month. At this time we play this game and work specifically on timing focused drills.
- You can use tempo games also to freeze the action and inspect your posture and movement mechanics.